As mentioned before, this will be a visual comparison between all the cultures (as apposed to the usual faiths within the cultures). Now an analysis of my final designs, in accordance to my final critical framework (Good and evil, in-game faiths, existing faiths, symbols, cliche, culture and fashion):
Just from looking, I realize throughout my development, my characters became more elaborate and interesting, and the Marisea, being the first culture I focused on, suffered because of this. Greater attention will be given to them when painting their final pieces.
I only added textures to the Acconians. I quite like this effect, and will spread it to the other two as well.
The fictional faith of Angelolgy was inspired by the Angels of Christianity. The faith focuses on detachment from the Earth and to try appease and become slaves of angels which live in the skies. The rules were inspired by several different existing faiths. All the Angelian's designs follow the rules of their faith while fitting in with their culture, many of which are symbols worn on them.
Cliches are visible but necessity. Of course a forest person will cover with foliage but the way it is presented is hoped to evoke high fashion sense. Stereotype was closely monitored in designing the Acconians; There are many desert-type people portrayed in video games. In the end, it was real life inspiration from Westernized and rich Middle-Eastern countries that use clothes practically that inspired the finished concept.
Finally, good and evil. These characters were designed as not to evoke a dislike or scared emotion but to encourage curiosity and interest for them. I believe this has mostly been a success from personal iteration and improvement on design, and feedback on visuals.
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