Aim: "To design fantasy characters that will visually express themselves as an individual of different backgrounds and beliefs"
Objective: "To examine cultural, religious and spiritual factors that impact on human appearance, and to embed this knowledge in the design of original characters for the fantasy genre"
Areas of Study:
- Existing cultures, history and influences
- Cliches in fantasy character design
- Existing fantasy cultures in video games, and how their characters look/behave
- The notion of 'good' people and 'bad' people
- Angels/demons as deity figures in media
- Fashion
Critical areas of focus:
Zelda - real life religion and culture in a fantasy mix, controversially censored.
Ni no Kuni - Humans live in different environments with different monarchs, and abide by those fashions and culture.
Final Fantasy X - An example of hatred between different faiths. Extremes. No individuality.
Religion - Angels and Demons in media
Fashion - Cultural differences are always noticed, drawing inspiration from location, and history. Fashion is also seen as a statement, and can reflect ones personality, can tell a story (where is that person from, what kind of climate/environment do they live in) and can even reflect someones faith. How is this translated in a fantasy world? Can it be done better?
Appearance - People do not physically look the same. Other than fashion, we physically differ from one another in appearance due to background and race. This is often stereotypical in fantasy/sci-fi video games.
Visual representations of Critical Framework:
My Final Critical Framework:
- The good/positive and/or evil/negative undertones towards a culture
- Religions influence in the game, how do they affect the characters
- Internal fantasy religion, how does that affect the characters
- Influences of culture, religion and spirituality in the characters design/fashion
- Symbols of identity in the culture
- Stereotype or cliche
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