Using Bryan Tillman's "Creative Character Design" and the available CGCookie tutorials (and other relevant tidbits) I have revisited my girls in hopes to breathe some proper life into them, and to shape them into characters with a purpose, rather than a pretty face with no reason.
My characters already exist, I've painted them. But I know they can be so much better. How I envision, them, I've created a moodboard in hopes of laying out my initial thoughts into their personalities.
In the next step, I created simple silhouettes as well as giving them names and back story at the same time. The mix of both resulted in a better idea of the stance or poses my girls might take. I take inspiration from my moodboard, as I transfer my silhouettes to a digital medium. I was impressed at how much the silhouetting process can help define the core of a character, literally setting personality through shape.
Even though I was happy with my silhouettes to progress my personal development I followed CGCookies various versions of it. Solid, Sketchy Line, Bold Lines, Contrasted, Value Shading. The results were interesting and varied, but I found XXX to be the most comfortable for me. I may use these different methods in the future for different reasons however.
While I have no intention of repainting 'Clarity Pause', I now have two fleshed out characters I'm happy enough to paint if I wanted to illustrate their stories. Maybe one day I'll revisit Tamira and Kara... :)
Quotes
"... A strong pose just from the start. Cause, If you can get an emotion displayed in the first few seconds of looking at it, then you know you succeeded in creating a successful silhouette"
"The driving force behind a character's personality is what it wants to achieve."
References:
Tillman, B. 2011. Creative character design. 2nd ed. Focal Press
http://cgcookie.com/concept/cgc-series/training-course-character-concept-art-natalia/
http://psd.tutsplus.com/tutorials/drawing/witch-doctor/
http://www.computerarts.co.uk/features/20-character-design-tips
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